The best solution lies in rearranging the already existent tiles to create new, unique art. Only the thing is that, creating art which will fit in harmoniously with the VX “style” is very difficult and only the most talented artists succeed at doing so. Projects which use their own art are usually more attractive and more likely to catch the eye. The constant repetition of projects using the default art makes it difficult to differentiate projects. The problem with most games is that they end up using the default tiles included in RPG Maker VX. To give you a better idea as to what can be achieved with a bit of time and practice, here’s a sample of tiles I have created by rearranging the default tiles of RPG Maker VX. I would recommend reading the previous article first in case you’re new at incorporating new art to RPG Maker VX as I will go straight to the actual creation in this article. In this article, I will give in-depth explanations as to how to proceed. In a previous article, I introduced the basics for creating your own custom tiles for your game.
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